INSTALLATION
 > Requires Stracker's Loader
 > Drop to Monster Hunter World folder. (If you don't know where that is, you probably shouldn't modding)

USES THE FOLLOWING FILES: (delete the following to uninstall)
> NativePC\Common\Equip\shell_table.shl_tbl
> NativePC\Common\Equip\hgb.wp_dat_g
> NativePC\Common\Equip\lgb.wp_dat_g

MODDER UTILITY
 > Added .json files for ease of reimplementation

Done by [url=https://www.nexusmods.com/monsterhunterworld/mods/2068]MHW-Editor[/url], Thanks to Synthlight.





MHW Bowguns Unleashed

A complete rebalancing of the Bowguns, granted balance is kind of iffy, but hopefully it's only bowguns doing things that they shouldn't be doing than being overpowered.

The mod aims to provide better Bowgunner experience by providing a bit more flexible bowguns, and a lot more variations in playstyle. This also includes a rework of the horrible Auto-Reload Bowguns that are straight-up dead-on-arrival.

> Griffon Blazooka and Hornking Blazooka

Remember the Siege-Mode of MHP3G? The Black Diablos for Normal-Shots was a beast, and I wanted to recreate that.

In General, Normal-Shots are just quite the loser in the game, and it is mostly because it requires precision, and even if you did, it just does not justify the opportunity cost. The inclusion of Rapid-Fire in an HBG is quite controversial, but it is one way to achieve that machine-gun-esque HBG for normal-shots.

> Jagras Fire and Saber's Howl

The complete and utter reason of this mod, there is complete and extensive rework made with the weapon system, starting with reduction of over-all reload for god's sake, and followed by fast reload-speed. The removal of elements is there to be used with Elementless Skill.

Cross between Normal Shots and Spread-Shots, it features rapid-fire on both, however the LV3 is instead capped to 1 with fast-reload almost like a pseudo-auto-reload but it is there to allow Free-Element-Up to extend capacity.

> Frost Blitz and Blizzard Cannon

Just as the Jagras Fire and the Saber's Howl, these two are also pretty bad on the virtue of high-recoil and low capacity, which only followed the same approach. That being said, it is instead Normal-Pierce related with Freeze Shot rapid fire, since level-wise there isn't really a Freeze Rapid-Shot if you need it until there's Daora.

> Gluttonous Direcannon

The Jagras HBG isn't really meta before, it's decent until you get a better HBG like Destruction's Fusillade, but it's still Iffy to use. Why o why is this Master-Rank still just as awful? What I did is simply bolstered the spread-ammo selection though granted will still lose versus Loyal Thunder. It also has better Cluster Bomb because that's one other thing that it could do.

> Breakshot, Crossblitzer, Great Bowgun, Sniper-Shot, Cross Blitz, Mammoth, Defender, Tarroth Blitz Support, Tarroth Blitz Shot

Largely a result of the aim to bolster the position of normal-shots. There are variations such as the ability to rapid-fire Normal-3 which isn't exactly a big deal all-things considering.

> Acid Blitz, Lava Bullet, Lava Shatterer, Bazel Typhoon, Bazelcore, Dios Shot

An already interesting LBG due to it's explosive-centric nature, the problem is that it is plagued by everything else due to high-recoil of every other ammo and auto-reload of low-level ammo. Giving it an ammo-based rapid-fire option is one way to make them diverse while at the same time useful.

> Argent Ray

While the Rathalos LBGs itself does have the place, it is rather a niche one being "that Flaming Shot Rapid-Fire" opion. It's niche is now that Flaming-Shot and Pierce Rapid-Fire.

> Thunder Blitz

While the Kadachi LBGs itself does have the place, it is rather a niche one being "that Thunder Shot Rapid-Fire" opion. It's niche is now that Thunder-Shot and Pierce Rapid-Fire.

> Despot Wildfire

The Zinogre LBG is a different approach, a combination of Spread Shot and Lightning Shot rapid fire is merely for diversity.

> Fading Blossom

For the boss-monster weapon, it's not exactly that interesting. With the aim to make Normal-Shots great again, it comes with the standard normal-shots upgrade package. But I modified it's sticky lineup to be a bit more flexible, a kind-of auto-reload with fast-reload but +3 recoil for LV3 sticky. This allows the Fading Blossom to have somewhat better handling with the reduced recoil, but not encroach with Blackwing Bowgun for the mobile Sticky-3 build.

> Mythical Three-Horn and Mythical Three-Evils

The Kirin LBG is largely meh, it was interesting before when previous games allowed Cluster Rapid-Fire. The changes only include bolstering it's current niche by having the most ammo, likewise following the usual Normal-Shots buff.

> Jyura Bullet and Beo Shooter

It follows the usual Normal-Shots buff across the board, while the Beo-Shooter now being able to shoot Freezing and Water would be it's niche.

> Barroth Shot and Barroth Bazooka

Even in the base game, the Barroth Shot confuses me, because it just doesn't do good for the ammo selection it was supposed to do. Following the standard Normal-Shots buff, it also has Spread-Shots buff to make it interesting.

> Dragonbone and Dragonseal LBG

Who uses this thing? Sure as hell I don't. The point of this weapon is further aggrevated by the fact that Dragon Ammo SUCKS. While sure, elder-sealing could be quite a big deal but it has no business being horrible like that. As a result, the Bowguns lack a good Dragon-Based weapon. I cannot fix the dragon-shot for the moment, but funnily enough, I could put a default element to a bowgun and it imbues the other ammo-types as well, turning it interesting. 

As of right now, the Dragonbone and Dragonseal Bowguns have default dragon-element imbuing the ammos it fire. As a caveat, it still has terrible ammo-selection, likewise isn't really good considering that the cheese that is explosive meta.

Due to UI issue, the actual element damage couldn't show up, so I'll just list the damage/level here.

Dragonbone HBG Damage: 100/140/180/240/270
Dragonbone HBG Dragon: 40/55/70/85/100
Dragonbone LBG Damage: 100/130/160/200/240
Dragonbone LBG Dragon: 10/30/50/70/90

> Catalysm's Trigger and Ruinous Catalysm

Merely a buff for normal shots, it also comes with Spread-Shots buff. It's just supposed to be powerful, a step up from Barroth LBG. It also features Rapid-Fire of Dragon-Shot, if you could find a use for that.

> Empress Shell/Soulfire Rasp Blaze

I never felt the need to use this thing, it's always just the Styx for DPS, or the Ruin for the Hasten Regen. I gave this the explosive niche instead, while also giving the usual Normal-Shot buff.

> Empress Shell/Soulfire Rasp Ruin

Following only for consistency, it is Normal-Shot and Spread-Shot-centric.

> Empress Shell/Soulfire Rasp Styx

Not really a lot of buff that is needed, its already one of the best LBG in game due to it's free Spare-Shot skill. However just for differentiation, a Pierce-Shot buff has been made.

> Devil's Grin and Diregun Dementia

Eh well, it's not really that bad, the additional Sticky-LV1 rapid fire is made for flavor, mainly because people won't be using it anyways. However it still adds a Normal-Shot buff just for the hell of it.

> Karma, Ghost, and TB/KJ Claw

It's already decent really, but it's not exactly memorable. Slicing-Shot is kind of meh, it was op before but now it's just Okay. I aimed Karma to have this thing for slicing-shot just because. Is it OP? Maybe.

> Hidden Bullet

A variation for the Slicing-RF LBG with RF Spread-3, this features the implementation to the Nargacuga LBG.

> Gugoleth's Ruin

Mostly really done for bolstering it's role as well as buffing Normal-Shots in general, an additional rapid-fire for Dragon-Shots is there if you can find a use for it.

> Nighmare Seed

Palomu LBG is just meh, but then with the normal-shot buff that comes standard would make it okay, but not interesting. The Sleep-Shot rapid fire is done merely for the lulz.

> Rajang Barrage

The Sticky Lv1 Rapid-Fire of 3 shots is merely there for nostalgia, considering the old Rajang Barrage. The real changes comes from Thunder and Flaming Shots rapid fire, just because.

> Xeno LBG

Nothing more than an implementation of Normal-Shots buff, with dragon-shots rapid fire. It's just meh all over.

> Magda Gemitus Vulcan

It's already good as it is with it's flexibility and explosive power, perfect even, the problem is the ammo selections themselves. The Cluster shots weren't as good before, and as much as I like to add rapid-fire for clusters, its just stupidly over the top, so I instead included a reduction in cluster-shots recoil for faster follow-up shots and better normal-shots selection.

> Endless Famine

The Deviljho weapons were horribly handled in Master Rank is quite bad, for it just having basically the same damage with Magda Gemitus Vulcan without the flexibility. I buffed the damage to be in between as the Rajang HBG, with just a step weaker than the Rajang HBG at full level. It also comes with a better spread-shot selection and normal-shot, this allows it to have a step away from explosive build.

> Quickcaster and Shining Quiver

I don't feel the need to use this thing, other bowguns does it's job better. Better Element is for LBGs, better power is for quite literally every other LBGs.

However I do remember the old quirk of the Kirin HBG before, and that is fast reload-speed, so I implemented that across the ammunition selection. As nice as Auto-Reload sounds implemented across the board, but the reality is that it quite literally just lowers the ROF almost as much as Recoil+4 just without being rooted, and that recycling animation means you'd be vulnerable every shot.

The fast-reload across the board should make this LBG feel like a dream, enough to be different, while still not really being that powerful.